I’m Sidney, a 3D character artist, and this knowledge pool is for me, you, and everyone else.

This is probably best suited for intermediate and advanced 3D artists. If you’re a 2D artist, then you might find something interesting here. My 3D workflow mostly consists of the following software: Blender, ZBrush, Marmoset Toolbag, Substance Painter, Photoshop and Unreal Engine. Therefore, this handbook will cover workflows in the software listed above, but many of the concepts are universal and can be applied to other software, as well.

If you don’t understand a term, give the glossary a visit.

Handbook's features

Learn more about this handbook’s features on the GitHub.

I’m happy to hear any feedback and requests on things to improve or add, just message me on Discord (username: epicrex)

Some parts of this handbook are still a work in progress, and those parts are denoted with the 🚧 symbol.


⬅️ This explorer is always visible on the left side (if not, try pulling your browser window wider).

⌨️ Hotkeys


📑 Glossary
🌆 Composition
👩🏽‍💻 Technical Side of Character Design
🧠 Artistic Side of Character Design
📐 Topology & Retopology
📊 Optimization
🎨 Color
🗺️ Texture Maps
🖼️ Image Extensions
Art Software


🧊🗿 Organic Sculpting & Hard Surface Sculpting & Modeling
🌀 Workflow between ZBrush & Blender
🟠 Sculpting in Blender
💇🏽‍♀️ Hair
Anime Style Characters


🎁 UV Mapping
🧭 Baking & Texturing Preparations
🎛️ Baking
🖌️ Texturing


🦴 Rigging
🎭 Posing & Animating
💡 Lighting
🌀 Blender to Unreal Pipeline


🎥 Rendering
🪄 Compositing
🔗 Sharing

Software Specific Knowledge

⚪ ZBrush
🟠 Blender
🔮 Blender Add-ons
🔮📑 Blender Add-ons Guide


2D Art Resources
Model Part Names

🖥️ My Setup


Unreal Engine

All Things from This Handbook Relevant for 2D Artists

Awesome Blender GitHub by Mdsanima

A treasure trove of links to all kinds of places.