Iโ€™m Sidney, a 3D character artist, and this knowledge pool is for me, you, and everyone else.

This is probably best suited for intermediate and advanced 3D artists. If youโ€™re a 2D artist, then you might find something interesting here. My 3D workflow mostly consists of the following software: Blender, ZBrush, Marmoset Toolbag, Substance Painter, Photoshop and Unreal Engine. Therefore, this handbook will cover workflows in the software listed above, but many of the concepts are universal and can be applied to other software, as well.

If you donโ€™t understand a term, give the glossary a visit.

Handbook's features

Learn more about this handbookโ€™s features on the GitHub.

Feel free to leave feedback in the discussion area on any aspects that may not be the best practice or are plainly incorrect, and Iโ€™ll make the necessary improvements.

Some parts of this handbook are still a work in progress, and those parts are denoted with the ๐Ÿšง symbol.


โฌ…๏ธ This explorer is always visible on the left side (if not, try pulling your browser window wider).

โŒจ๏ธ Hotkeys


๐Ÿ“‘ Glossary
๐ŸŒ† Composition
๐Ÿ‘ฉ๐Ÿฝโ€๐Ÿ’ป Technical Side of Character Design
๐Ÿง  Artistic Side of Character Design
๐Ÿ“ Topology & Retopology
๐Ÿ“Š Optimization
๐ŸŽจ Color
๐Ÿ—บ๏ธ Texture Maps
๐Ÿ–ผ๏ธ Image Extensions
Art Software


๐ŸงŠ๐Ÿ—ฟ Organic Sculpting & Hard Surface Sculpting & Modeling
๐ŸŒ€ Workflow between ZBrush & Blender
๐ŸŸ  Sculpting in Blender
๐Ÿ’‡๐Ÿฝโ€โ™€๏ธ Hair
Anime Style Characters


๐ŸŽ UV Mapping
๐Ÿงญ Baking & Texturing Preparations
๐ŸŽ›๏ธ Baking
๐Ÿ–Œ๏ธ Texturing


๐Ÿฆด Rigging
๐ŸŽญ Posing & Animating
๐Ÿ’ก Lighting
๐ŸŒ€ Blender to Unreal Pipeline


๐ŸŽฅ Rendering
๐Ÿช„ Compositing
๐Ÿ”— Sharing

Software Specific Knowledge

โšช ZBrush
๐ŸŸ  Blender
๐Ÿ”ฎ Blender Add-ons
๐Ÿ”ฎ๐Ÿ“‘ Blender Add-ons Guide


2D Art Resources
Model Part Names

๐Ÿ–ฅ๏ธ My Setup


Unreal Engine

All Things from This Handbook Relevant for 2D Artists

Awesome Blender GitHub by Mdsanima

A treasure trove of links to all kinds of places.