🚧Work in Progress🚧
Volumetric Fog
Fog Object
- Plane is a good shape (only convex shapes work)
- Noise into Principled Volume plugged into Emission Strength with Density 0 or use Density input.
Fog Light
- Volume Scatter node
- Render settings:
- Volumetric Clamping (Bigger values dulls light source, increase light intensity to get same amount of light)
- Volumetric Tile Size (Lower values increase quality)
- Volumetric Samples (Reduces noise)
- Volumetric Shadows (Adds realism to fog fall off)
- Soft Shadows
- Increase Cube Size
- Increase Cascade Size
Embers
God Ray
Blocky edges problem (in Blender Eevee):
- Increase Cube Size (Shadows)
- Increase Cascade Size (Shadows)
- Increase Tile Size (Volumetrics)
- Increase Samples (Volumetrics)
- Increase Samples
Theory