Utility Software
Full list of art software here.
- Reference board: PureRef and VizRef for my tablet
- Reference manager: Eagle (Far better than Adobe Bridge in every way. I highly recommend managing reference art with tag-based methods. Many issues arise with regular folders).
- Screenshots: LightShot, GreenShot,
Win + Shift + S
,Print key
- Color Picker (from ref): Windows Power Toys Color Picker, JCPicker. Art software often has a built-in color picker
- Color Palette Picker: Coolors, Lospec, Adobe Colors
- EXR Image Reader: DJV
- Preview all kinds of Image Extensions in File Explorer: SageThumbs (supports: .PSD / .TGA / .TIFF / .BMP / +defaults +more)
- Nightlight for my eyes: F.Lux
- Disk Folder Size Analyzer: TreeSize (For when some software like ZBrush thinks itβs funny to fill up your entire disk with saves)
Project Folder Structure
Always keep project files organized, and try to use a similar folder structure across different projects.
Example structure
πProjects
βββ πCharacter Projects
ββββββ πAstro Girl
βββββββββ πReference
ββββββββββββ πAstroGirl.pur
ββββββββββββ πStyleGuide.pur
ββββββββββββ πlinks.txt
ββββββββββββ πimage.png
βββββββββ πTextures
ββββββββββββ πBlaster
βββββββββββββββπblaster_ao.png
βββββββββββββββ πblaster_cavity.png
βββββββββββββββ πblaster_albedo.png
βββββββββββββββ πβ¦
ββββββββββββ πBodysuit
ββββββββββββ πβ¦
ββββββββββββ πSubstance Painter Output
ββββββββββββ πBaked Maps Backup
βββββββββ πLow
ββββββββββββ πAstroGirl.fbx
ββββββββββββ πAstroGirl-test2.fbx
βββββββββ πRigged Character
βββββββββ πRenders
ββββββββββββ πRender Output
ββββββββββββ πScreenshots
ββββββββββββ πCompositing Resources
ββββββββββββ πFinal Presentation
ββββββββββββ πPS Edits
βββββββββββββββ πRenderCollection.psd
ββββββββββββ πRender Info.txt
ββββββββββββ πWIP Astro Girl.mview
βββββββββ πOther
βββββββββ πBlender
βββββββββ πZBrush
ββββββββββββ πAstroGirlProject1.zpr
ββββββββββββ πAstroGirlProject2.zpr
ββββββββββββ πAstroGirlProject3.zpr
ββββββββββββ πβ¦
βββββββββ πMarmoset Toolbag
βββββββββ πSubstance Painter
βββββββββ πβ¦ names of other software used
ββββββ πDivine Paladin
βββ πCreature Projects
βββ πEnvironment Projects
βββ πStudies
Some notes related to this structure
Donβt have the textures in the folder of your texturing software and rather have them in their own βTexturesβ folder. This is because one will likely edit the textures in multiple software like the texturing software as well as Photoshop, and often also use them for the final portfolio showcase or select them in a game engine. The βLowβ folder is used for the retopologized model. One will have to export often into here for baking in Marmoset or if some changes to the model need to be re-imported into Substance Painter. A βRigged Characterβ, βFinal Characterβ or whatever one wants to call it is also a good folder to have, if one is working with a game engine like Unreal.
Also note that this structure is only an example and one will probably need quite a bit more folders, depending on the project and situation at hand. But starting a project with an already roughly set file structure, will make the experience a lot more enjoyable.
The Hardware I Use
- Huion Kamvas 22 Plus (21.5 inch - 1920 x 1080 (16:9) - 60Hz -140% sRGB Color Gamut (QLED) - Etched Anti-Glare Glass - Fully Laminated - 1200:1 Contrast Ratio)
- iPad Pro 11 4th Gen (11 inch - 2388 x 1668 (7:5) - Dynamic refresh rate from 24Hz to 120 Hz (ProMotion) - P3 D65 Color Gamut (A P3 display where sRGB is properly mapped) - Liquid Retina panel - IPS - 600 nits - Fully Laminated - adjust color and intensity to match ambient light (True Tone) - anti-reflective coating (1.8% reflectivity))
- 64GB DDR4 RAM (I intend to upgrade to 128GB as for specific things like high-res texture baking 64GB just doesnβt cut it)
- 10 key less Mechanical Keyboard (Master keys 730 - Cherry MX Red Switches)
- Wireless Mouse with Infinite Scroll Wheel toggle (Logitech G502 X Lightspeed)
- DT 770 Pro (Studio Headphones)
- U-PHORIA UMC202HD (Sound Interface)
- Windows 11
- Sapphire Pulse AMD Radeon RX 5700 GPU (8GB VRAM - 1.75 GHz Clock Speed - Release 2019)
- AMD Ryzen 9 5900X CPU (12 Cores - 24 Threads - 3.7 GHz-4.8 GHz Clock Speed - 7 nm - Release 2020)
- Samsung C32JG50 WQHD Monitor (2560 x 1440 px - 32 Inch / Zoll - 144 Hz)