This is a somewhat complete collection of all the software commonly used by professional 3D artists, categorized by which step of the workflow it’s used for. Software marked with a lable
are ones I especially love and recommend using.
Modeling and Sculpting Software
Blender
ZBrush
Fusion 360
(CAD)- Maya
- 3ds max
- Cinema 4d
- Modo
- Mudbox
- Kodon (VR Sculpting)
- Sculptris (A super basic version of ZBrush by the makers of ZBrush)
- Nomad Sculpt (Tablet & Mobile Sculpting)
- Spline (3D for Websites)
Texturing Software
Substance Painter
(Texturing, Baking)Marmoset Toolbag
(Baking, Texturing, Rendering)Quixel Mixer
(Texturing, Baking)3d-Coat
(Hand Painted Texturing)ZBrush
- Material Maker (Procedural Texturing)
- Substance Designer (Procedural Texturing)
- Mari (A very powerful texturing software great for high resolution and realistic texturing. Mostly used in the film industry.)
- Bodypaint 3D
- Materialize (Generate other maps from one image)
- NormalMap-Online (Can extract normal, displacement and AO map from height or image map)
Procreate
_(Hand Painted Texturing. Quite new but worth a look, especially because it’s currently the only way to properly texture 3D models on tablets. Just don’t expect many features. Apple only)
Clothing Software
Hair Software
Fiber Shop
Hair Strand Designer
- Xgen
- Ornatrix (Supports: Maya, 3ds max)
Environment Art Software
- VUE (World generation)
- Gaia (World generator)
- World Creator (World Generator)
Other Software
Houdini
(Proceduralisms, Simulations, VFX)Topogun
(Retopology)Cry Engine
- Adobe After Effects (VFX)
- Clarisse IFX (Rendering, Lighting)
- Nuke (Node based compositing and visual effects)
- RizomUV (UVs)
- Shotgun (A review and production tracking toolset)
- Keyshot (Rendering)
- Katana
- Light Wave
Render Engines
- Cycles X (Blender’s)
- Eevee (Blender’s)
- Octane
- Redshift
- V-Ray
- Arnold
- RenderMan (Pixar’s - Supports: Blender, Maya, Houdini, Katana)
- Corona
Digital Drawing Software
Clip Studio Paint
Photoshop
Procreate
(Apple only)- Krita
- Medibang
- Artstudio Pro
- Infinite Painter
Video Editing Software
Game Engines
Unreal Engine
Unity
(Don’t underestimate Unity, it’s more and more able to achieve graphical fidelity on the level of Unreal Engine)- Godot (Used a simple to learn Python like language, better suited for indie and 2D projects)
- Bevy (A relatively new and quite interesting game engine, with a focus on indie, but it brings quite a lot of innovation to the table)
Personal Reference Art Libraries
Eagle
- Adobe Bridge
- Your OS File Explorer :)
Reference Art Boards
PureRef
VizRef
(For iOS devices)Milanote
(Feature rich and running in the cloud, making it quite portable)- Opti
- Kuadro
- RefCanvas (For iOS & Android devices)
- DroidRef(For Android devices)
- BeeRef
Color Palette Creators
Software Used in Studios
This chart gives a nice feel of what software is used, but be aware, that one doesn’t need to be proficient in all the software a studio uses, to be hired there, as studios mainly hire based on skill as an artist and less so what software one is good at, one can always learn new software on a fly. Riot Games for example mainly uses 3D Coat for texturing, but there are artists at Riot, that use Substance Painter for hand painted texturing instead, because that’s what they’re more familiar with. Studios also often vary the software based on the project at hand.
I won’t mention ZBrush and Photoshop, as every single studio no matter if game or film uses them.
Game Studios:
Studio | Software |
---|---|
Riot Games | Maya - 3D Coat - Photoshop - Unity - Rizom UV |
Capcom | Rizom UV |
CD Project Red | Rizom UV |
Blizzard | Rizom UV |
Ubisoft | Rizom UV |
Guerrilla | |
Square Enix | |
From Software | |
EA | |
Naughty Dog | |
Atlus | |
id software | |
Other 3D Studios:
Studio | Software |
---|---|
Axis | Maya - 3Ds Max - Blender - Mari - Arnold - Houdini - Nuke - SideFX - Marvelous Designer - Substance Painter/ Designer - Marmoset Toolbag - 3D Coat |