Boxcutter §
Theory §
- All options are under N > BoxCutter and the gear in the header
- Turn off Sort modifiers to not bevel new bool cuts, this is mostly desired(this can also be achieved by keeping this on and correcting the sort order)
- Some bool modes are in x cycle the others are in D-Helper
- Don’t use the magnet with Ngon, but rather its own built in angle lock (ctrl for magnet off)
- While placing bevel one can access the D helper menu after locking the bevel
- Bool snapping to object, view or origin can be adjusted in D-Helper
- Magnet is very important sometimes better without grid
- When using lasercut depth cap, the exact bool solver should be on
Bool Modes §
- Slice: Extract shape
- Intersect: Only keep intersection area
- Inset: Shell like effect
- Join: Add shape on object
- Make: Add shape as new object
- Knife: Directly cuts edges into mesh (Watch out when going over bool mods)
- Extract: Select piece of geo for bool cut and then place the extracted shape
Hotkeys §
| Hotkey | Name |
|---|
| Alt + W | Switch between BoxCutter and HardOps |
| W | Go back to normal Blender |
| D | Boxcutter Pie Menu |
| Alt/Shift while pulling bool cut | |
| Tab | Lock bool |
| X | Cycle through Boolean modes |
| W | Cycle through Wedges (Ctrl for perfect 90° wedge) |
| G / R / S | Transformation (Ctrl + R for 90° rotation, X / Y/ Z for axis lock) |
| B | Bevel |
| T | Solidify (Increase size, scale, depth) |
| V | Array (V again for circle array) |
Hard Ops §
Theory §
To-Do:
- knife project (shift on knife)
- Tab for Lock Shape
Hotkeys §
| Hotkey | Name |
|---|
| Alt+X | Mirror |
| Alt + V | Viewport Menu |
| Ctrl + + | Hops Join |
| Clean Border | |
| Edge manager under operations bevel manager | |
| Shift + N | Recalculate Normals |
| Hotkey | Name |
|---|
| Sharpen | |
| --- | --- |
| Bevel | After a bevel has been added ,adding a new bevel will edit the existing one |
| Ctrl + Click on Bevel | Add new bevel |
| Ctrl + Shift + Click on Bevel | Add new bevel with 60° angle |
| --- | --- |
| Array V2 | Only works if no booleans exist |
| X | Change Axis |
| Scroll | Change amount |
| Hold X and tap Ctrl | Change Axis without getting set back to the object origin |
| A | Add another Array |
| --- | --- |
| Mod Scroll/Toggle | Allows you to scroll through all booleans |
| Alt + Click on Mod Scroll | Smart Apply (applies all boolean modifiers) |
| Shift + Click on Mod Scroll | Slowly reveals all booleans |
| --- | --- |
| Dice | A Powerful loop cut tool. Allows one to create loop cuts on Ngons. |
| --- | --- |
| Twist 360° | Uses many modifiers to create a circle of your object |
| --- | --- |
| Radial Array | A circular array |
| --- | --- |
| Step | |
| Hotkey | Name |
|---|
| Mark | A controlled Sharpen |
| Curve Extract | |
| Curve Extract | Replaces edges with pipes |
| Alt + Click on Curve Extract | Replaces edges with pipes and deletes Face |
| Ctrl + Click on Curve Extract | Duplicates a face and makes it to a new object |
| Shift + Click on Curve Extract | Duplicates a face and makes it to a new object and gives it a Solidify Modifier |
| --- | --- |
| Circle | Best on Vertices. Creates a circle that can be adjusted. Also works on corners. |
| --- | --- |
| EM Macro | EM Macro |
| Ctrl + Click on EM Macro | Extrudes Quad Spikes from a face |
| Alt + Click on EM Macro | Extrude along Normals |
| Shift + Click on EM Macro | Intrude the Face along the Edges (Ctrl to change size) |
To-Do:
|Alt + V|
|Alt + M|
hops helper
Polygon debug
Alt and shift click on mark
MESHmachine §
Theory §
Hotkeys §
| Hotkey | Name |
|---|
| Y | Access |
| Fuse | Add Bevel |
| Refuse | Modify Bevel |
| Unfuse | Remove Bevel (only removes all bevels til to the last bevel) |
| Unchamfer | Remove Bevel (only works on a single bevel) |
| Unbevel | |
| Unfck | |
| Flaten | Select 2 faces and flatten the second selected one or select 3 verts with verts between them to make everything be in a straight line |
| Change Width | Change Width |
Grid Modeler §
Theory §
Hotkeys §
| Hotkey | Name |
|---|
| H | Help |
| Ctrl + Scroll | Subdivide Grid |
| Alt + Scroll | Change Grid Size |
| Ctrl + Click | Fit Grid to an Edge |
| P | Rotate Grid at placed line (Ctrl+P Rotate grid at blue line or middle if there is no blue line) |
| A | Switch between relative mode and absolute mode |
| U | Disable Snapping |
| F1 | Save Grid and Shapes |
| F2 | Load grid and Shapes |
| G | Center Grid to Face Center |
| Arrow Key Up / Down | Move Grid |
| Y | Construction Line |
| Space | Stop drawing |
| --- | --- |
| W / Right Click | Switch between selection mode and normal mode |
| G / R / S | Move/ Rotate / Scale (X or Y to scale on axis) |
| E | Edit Shape (Entf to dissolve, F to fill or delete, A to add) |
| D | Array (C for rotation) |
| B | Bevel |
| C | Custom Shape (Hold Shift + Scroll to change edge amount) |
| N | Flip Sideways |
| M | Flip Horizontally |
| I | Inset / Outset |
| Alt + N/ M | Mirror every selected shape at blue + |
| Q / Enter | Boolean/Finish |