Boxcutter §
Theory §
- All options are under N > BoxCutter and the gear in the header
 
- Turn off Sort modifiers to not bevel new bool cuts, this is mostly desired(this can also be achieved by keeping this on and correcting the sort order)
 
- Some bool modes are in x cycle the others are in D-Helper
 
- Don’t use the magnet with Ngon, but rather its own built in angle lock (ctrl for magnet off)
 
- While placing bevel one can access the D helper menu after locking the bevel
 
- Bool snapping to object, view or origin can be adjusted in D-Helper
 
- Magnet is very important sometimes better without grid
 
- When using lasercut depth cap, the exact bool solver should be on
 
Bool Modes §
- Slice: Extract shape
 
- Intersect: Only keep intersection area
 
- Inset: Shell like effect
 
- Join: Add shape on object
 
- Make: Add shape as new object
 
- Knife: Directly cuts edges into mesh (Watch out when going over bool mods)
 
- Extract: Select piece of geo for bool cut and then place the extracted shape
 
Hotkeys §
| Hotkey | Name | 
|---|
| Alt + W | Switch between BoxCutter and HardOps | 
| W | Go back to normal Blender | 
| D | Boxcutter Pie Menu | 
| Alt/Shift while pulling bool cut |  | 
| Tab | Lock bool | 
| X | Cycle through Boolean modes | 
| W | Cycle through Wedges (Ctrl for perfect 90° wedge) | 
| G / R / S | Transformation (Ctrl + R for 90° rotation, X / Y/ Z for axis lock) | 
| B | Bevel | 
| T | Solidify (Increase size, scale, depth) | 
| V | Array (V again for circle array) | 
Hard Ops §
Theory §
To-Do:
- knife project (shift on knife)
 
- Tab for Lock Shape
 
Hotkeys §
| Hotkey | Name | 
|---|
| Alt+X | Mirror | 
| Alt + V | Viewport Menu | 
| Ctrl + + | Hops Join | 
| Clean Border |  | 
| Edge manager under operations bevel manager |  | 
| Shift + N | Recalculate Normals | 
| Hotkey | Name | 
|---|
| Sharpen |  | 
| --- | --- | 
| Bevel | After a bevel has been added ,adding a new bevel will edit the existing one | 
| Ctrl + Click on Bevel | Add new bevel | 
| Ctrl + Shift + Click on Bevel | Add new bevel with 60° angle | 
| --- | --- | 
| Array V2 | Only works if no booleans exist | 
| X | Change Axis | 
| Scroll | Change amount | 
| Hold X and tap Ctrl | Change Axis without getting set back to the object origin | 
| A | Add another Array | 
| --- | --- | 
| Mod Scroll/Toggle | Allows you to scroll through all booleans | 
| Alt + Click on Mod Scroll | Smart Apply (applies all boolean modifiers) | 
| Shift + Click on Mod Scroll | Slowly reveals all booleans | 
| --- | --- | 
| Dice | A Powerful loop cut tool. Allows one to create loop cuts on Ngons. | 
| --- | --- | 
| Twist 360° | Uses many modifiers to create a circle of your object | 
| --- | --- | 
| Radial Array | A circular array | 
| --- | --- | 
| Step |  | 
| Hotkey | Name | 
|---|
| Mark | A controlled Sharpen | 
| Curve Extract |  | 
| Curve Extract | Replaces edges with pipes | 
| Alt + Click on Curve Extract | Replaces edges with pipes and deletes Face | 
| Ctrl + Click on Curve Extract | Duplicates a face and makes it to a new object | 
| Shift + Click on Curve Extract | Duplicates a face and makes it to a new object and gives it a Solidify Modifier | 
| --- | --- | 
| Circle | Best on Vertices. Creates a circle that can be adjusted. Also works on corners. | 
| --- | --- | 
| EM Macro | EM Macro | 
| Ctrl + Click on EM Macro | Extrudes Quad Spikes from a face | 
| Alt + Click on EM Macro | Extrude along Normals | 
| Shift + Click on EM Macro | Intrude the Face along the Edges (Ctrl to change size) | 
To-Do:
|Alt + V|
|Alt + M|
hops helper
Polygon debug
Alt and shift click on mark
MESHmachine §
Theory §
Hotkeys §
| Hotkey | Name | 
|---|
| Y | Access | 
| Fuse | Add Bevel | 
| Refuse | Modify Bevel | 
| Unfuse | Remove Bevel (only removes all bevels til to the last bevel) | 
| Unchamfer | Remove Bevel (only works on a single bevel) | 
| Unbevel |  | 
| Unfck |  | 
| Flaten | Select 2 faces and flatten the second selected one or select 3 verts with verts between them to make everything be in a straight line | 
| Change Width | Change Width | 
Grid Modeler §
Theory §
Hotkeys §
| Hotkey | Name | 
|---|
| H | Help | 
| Ctrl + Scroll | Subdivide Grid | 
| Alt + Scroll | Change Grid Size | 
| Ctrl + Click | Fit Grid to an Edge | 
| P | Rotate Grid at placed line (Ctrl+P Rotate grid at blue line or middle if there is no blue line) | 
| A | Switch between relative mode and absolute mode | 
| U | Disable Snapping | 
| F1 | Save Grid and Shapes | 
| F2 | Load grid and Shapes | 
| G | Center Grid to Face Center | 
| Arrow Key Up / Down | Move Grid | 
| Y | Construction Line | 
| Space | Stop drawing | 
| --- | --- | 
| W / Right Click | Switch between selection mode and normal mode | 
| G / R / S | Move/ Rotate / Scale (X or Y to scale on axis) | 
| E | Edit Shape (Entf to dissolve, F to fill or delete, A to add) | 
| D | Array (C for rotation) | 
| B | Bevel | 
| C | Custom Shape (Hold Shift + Scroll to change edge amount) | 
| N | Flip Sideways | 
| M | Flip Horizontally | 
| I | Inset / Outset | 
| Alt + N/ M | Mirror every selected shape at blue + | 
| Q / Enter | Boolean/Finish |