Following settings are important to use for the best visual fidelity. Terms meanings are explainded here.

Ray tracing

- Enable ray tracing (Sky Light settings)
- Enable cast ray tracing shadows (Sky Light settings)

Ambient Occlusion

- Set Min Occlusion to 0 (Sky Light settings)
Comparison No Ambient Occlusion

No Ambient Occlusion

Ambient Occlusion

Ambient Occlusion

No Ambient Occlusion

No Ambient Occlusionon

Ambient Occlusion

Ambient Occlusion

Translucent shadows

  • Light passing through a translucent material that is applied to a static shadow casting mesh will lose some energy
Example Translucent shadows (Note that color isn't important here)

Translucent shadows

Translucent shadow color

Other

Generate Mesh distance fields (Project settings)
Anti-aliasing
Post-processing
UV-channel 0 (albedo, roughness)
UV-channel 1 (light map)

Settings locations

- Project settings
- Preferences
- Sky Light settings
- World settings

Resources