Following settings are important to use for the best visual fidelity. Terms meanings are explainded here.
Ray tracing
- Enable ray tracing (Sky Light settings)
- Enable cast ray tracing shadows (Sky Light settings)
Ambient Occlusion
- Set Min Occlusion to 0 (Sky Light settings)
Comparison
No Ambient OcclusionAmbient Occlusion
No Ambient Occlusion
Ambient Occlusion
Translucent shadows
- Light passing through a translucent material that is applied to a static shadow casting mesh will lose some energy
Example
Translucent shadows (Note that color isn't important here)Translucent shadow color
Other
Generate Mesh distance fields (Project settings)
Anti-aliasing
Post-processing
UV-channel 0 (albedo, roughness)
UV-channel 1 (light map)
Settings locations
- Project settings
- Preferences
- Sky Light settings
- World settings